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FIRST Games



Breakaway Logo Lunacy Logo FIRST Overdrive Logo Rack N Roll Logo Aim High Logo

2011 Logo Motion


LOGO MOTION™ is played by two competing alliances on a flat 27' x 54' foot field. Each alliance consists of three robots. They compete to hang as many inflated plastic shapes (triangles, circles, and squares) on their grids as they can during a 2 minute and 15 second match. The higher the teams hang their game pieces on their scoring grid, the more points their alliance receives. The match begins with one 15-second Autonomous Period in which robots operate independently of driver inputs and must hang Ubertubes to score extra points. For the rest of the match, drivers control robots and try to maximize their alliance score by hanging as many logo pieces as possible. Any logo piece hung on the same peg as an Ubertube receives double points. If teams assemble the logo pieces on their scoring grids to form the FIRST® logo (triangle, circle, square, in a horizontal row in that order), the points for the entire row are doubled.
The match ends with robots deploying minibots, small electro-mechanical assemblies that are independent of the host robot, onto vertical poles. The minibots race to the top of the pole to trigger a sensor and earn additional bonus points.

2011 Playing Field
The Playing Field for Logomotion

2010 Breakaway


BreakAway is a soccer game which has the field divided into three zones by two bumps. In the center of each bump are towers with tunnels under them. Standard soccer balls are kicked or rolled into goals at either end of the field. Robots can utilize vision targets to help scoring. Human players return balls into play using a trident to place balls on the return rail. At the end of the game, robots can climb, hang, or hang on another robot off the tower to score extra points.

2010 Playing Field
Playing Breakaway

2009 Lunacy


Lunacy mimics conditions on the field with a regolith surface and special wheels that produce low friction on "The Crater". There are three game pieces: Empty Cells, Super Cells, and Moonrocks. The objective of the game is to place Moonrocks and Empty Cells into the opponent's trailer by robots or human players. Empty cells can be brought to "fueling stations" and exchanged for Super Cells which can be used in the last 20 seconds of the games for bonus points.

The Game for Lunacy
Lunacy's Playing Field

2008 FIRST Overdrive


READY SET…GO!!!! In Overdrive, robots manipulated 40in balls called trackballs (two trackballs per alliance). A center track called the "Overpass" spanned the field while a lane divider divided the field. On either sides of the lane divider are red and blue finish lines. As robots pass the finish lines they earn points for each lap the robots completed or for the laps the balls completed. If the trackballs went over the overpass, points were also received. Furthermore, if the trackballs were placed back on the overpass at the endgame, bonus points were received.

The Game for FIRST Overdrive
Overdrive's Playing Field

2007 Rack N Roll


In the game Rack N Roll, there is a rack which have "spiders" which are the scoring locations. These spiders hang from chains from the rack. Robots place inflated plastic pool tubers called "ringers" onto the spiders, but black pool tubes called "spoilers" can negate ringers. Spoilers are the only pool tubes which can be moved. The objective of the game is to place the ringers into rows. Robots can utilize target lights to aim the placement of the ringers. Alliances at the end game can go to the end zone and be elevated for extra points.

The Game for Rack N Roll
Rack N Roll's Playing Field

2006 Aim High


In this game, Aim High, teams would score by shooting balls from their robot into the center goal or by pushing the balls into either one of their alliances corner goals. Scoring in the center goal is worth 3 points, while scoring in the small goals are worth 1 point.

The Game for Aim High
Aim High's Playing Field